Search found 165 matches

by RickEngland
Wed Nov 08, 2017 8:26 pm
Forum: Gameplay Discussion
Topic: Need update
Replies: 12
Views: 272

Re: Need update

What do you guys think of a point-buy system for abilities? For example you have 20 points to spend for abilities, and each rank of ability costs different amount of points. And pet-class would influence how much each ability costs for it. So you'd have to choose - to take claw lvl 5 and heal lvl 1...
by RickEngland
Wed Nov 08, 2017 1:07 pm
Forum: Gameplay Discussion
Topic: Need update
Replies: 12
Views: 272

Re: Need update

The game could move away from a turn based system, which could solve a lot of problems. Make it active for both players from the start....."ready..... fight". then you have 3 active empty slots that you've got to keep refilling with your fight choices (sort of Tetris style), until the figh...
by RickEngland
Mon Oct 09, 2017 9:41 am
Forum: General Discussion
Topic: Revenue
Replies: 15
Views: 851

Re: Revenue

Hey Rick, ;) 1. The main source of revenue is from diamond burn, an additional source of revenue is from the PED in the pro version of the game. 2. The amount of revenue will be communicated as the first deed payout has been distributed between the shareholders. 3. For the last couple of months the...
by RickEngland
Fri Oct 06, 2017 11:53 pm
Forum: General Discussion
Topic: Some questions about the future of compet
Replies: 8
Views: 482

Re: Some questions about the future of compet

Rick, you need to see the bigger picture of things :twisted: EU has always been the "same" so ride the waves as you say :ugeek: As long as there's "content", and pets have real purpose in future, then sure Mayhem there's a bigger picture. Right now Entropia pets are simply count...
by RickEngland
Fri Oct 06, 2017 7:40 pm
Forum: General Discussion
Topic: Some questions about the future of compet
Replies: 8
Views: 482

Re: Some questions about the future of compet

Hi Voo, 4. There are a lot of interesting ways of how ComPet could be connected with Entropia which we are looking at, for now we do not want to spoil too much. However, one part of the integration could be the ability to buy and sell pets between the two different platforms. It would be interestin...
by RickEngland
Wed Oct 04, 2017 11:38 am
Forum: General Discussion
Topic: Revenue
Replies: 15
Views: 851

Re: Revenue

Wow, my lol got deleted and so got your reply to it Rick. :o Well I guess MA have read it, so they will be at least talking about it internally. Luckily there isn't a huge amount of deeds 'currently' on Caly auction to influence the deed price. Offers for under 92 now, and not selling. Just as long...
by RickEngland
Tue Oct 03, 2017 5:53 pm
Forum: General Discussion
Topic: Revenue
Replies: 15
Views: 851

Re: Revenue

It's an interesting situation I agree Matthew; We know that CLD generate revenue on decay, we know AUD generate revenue from taxation on loot. So no deeds pay on cash receipts. I've had quite few debates with people about revenue and cash are two different things. MA indicated that trinkets, would c...
by RickEngland
Tue Oct 03, 2017 3:56 pm
Forum: General Discussion
Topic: Revenue
Replies: 15
Views: 851

Revenue

Yes; I know the revenue is somewhat a debatable subject. However I would like the management team, not so much the devs to consider that many of us do own a large amount of deeds and the impact of news (or lack of it) that effects us "supporting" this project. Maybe the devs can answer on ...
by RickEngland
Tue Oct 03, 2017 3:13 pm
Forum: Feedback & Other
Topic: Diamond Forest
Replies: 11
Views: 405

Re: Diamond Forest

Sorry I need to add more. If you had fixed attributes that grow as each pet levels-up, that provides you (the programmers) exact control how buffs and library abilities behave under the hood. You will now be aware of the maximum and minimum performance of all buffs for every pet type…at each level. ...
by RickEngland
Tue Oct 03, 2017 1:29 pm
Forum: Feedback & Other
Topic: Diamond Forest
Replies: 11
Views: 405

Re: Diamond Forest

Ok I will give it some thought and respond. However for now the most obvious element that springs to mind, is too much variable, you're making it very difficult for yourselves to manage that especially now we have trinkets (which is yet another variable). If you're intending to add more abilities, w...

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