Abilities balance changes

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Dav|ComPet
Posts: 128
Joined: Thu Sep 15, 2016 10:34 am

Abilities balance changes

Postby Dav|ComPet » Mon Jan 08, 2018 11:51 am

We have made some adjustments to a few abilities which are:

Battle Cry - Mana cost increased to 10/12/14/16/18 (was 8 across all ranks).

Bite - Mana cost decreased to 7 across all ranks (was 8 across all ranks).

Block - Mana cost increased to 15 across all ranks (was 10 across all ranks).

Claw - Mana cost decreased to 8 across all ranks (was 9 across all ranks).

Concussive Slam - Changed damage dealt to 20-30/25-36/30-42/35-48/40-54 (was 25-35/30-41/35-47/40-53/45-59).

Cure - Mana cost increased to 16/17/18/19/20 (was 16 across all ranks).

Deadly Poison - Mana cost increased to 18/19/20/21/22 and increased damage dealt incrementally by 2/3/4/5/6 after each round (was 18 mana and increased damage dealt incrementally by 2 after each round across all ranks).

Headbutt - Damage dealt decreased to 19-31/23-38/27-45/31-52/35-59 (was 24-36/28-43/32-50/36-57/40-64).

Mana Bomb - Mana cost increased to 30/31/32/33/34 (was 25 across all ranks).

Mocking Strike - Damage dealt increased to 9-11/12-14/15-17/18-20/21-23 (was 4-8/7-13/10-18/10-18/13-23).

Quick Attack - Mana cost increased to 10/11/12/13/14 (was 10 across all ranks).

Sleeper Parasite - Damage dealt when dispelled or it expires increased to 14-24/15-29/16-34/17-40/18-47 (was 11-19/12-24/13-29/14-35/15-42).

Tackle - Damage dealt increased to 12-18/14-20/16-22/18-24/20-26 (was 10-13/12-15/14-18/16-20/18-22).

Vampire Bite - Mana cost increased to 15/16/17/18/19 and damage dealt increased to 9-18/10-20/11-23/13-25/15-28 (was 10 mana across all ranks and 6-12/8-14/9-17/11-19/12-22 damage dealt)
miles
Posts: 61
Joined: Thu Dec 08, 2016 10:49 pm

Re: Abilities balance changes

Postby miles » Fri Jan 12, 2018 4:39 pm

While we wait with baited breath on news....

The balance changes seem good so far. Mana management is much more important, and that, along with the boosting/nerfing makes more different builds competitive, more skills viable, and fewer skills essential.

Peace, Miles
Freyja|ComPet
Posts: 103
Joined: Thu Aug 10, 2017 8:34 am

Re: Abilities balance changes

Postby Freyja|ComPet » Mon Jan 15, 2018 8:32 am

miles wrote:While we wait with baited breath on news....

The balance changes seem good so far. Mana management is much more important, and that, along with the boosting/nerfing makes more different builds competitive, more skills viable, and fewer skills essential.

Peace, Miles

Hi, Miles! Thanks for sweet feedback ;)
Looking forward to preparing new balance changes, even more noticeable, to make balance shine :D
Feel free to open any discussions regarding balance
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