matthew wrote:Everyday compet is delayed we are losing at least 1 pec per deed (had we bought an AUD instead of a compet deed).
MA say revenue is being collected (now) but we have no way of known if that revenue equals 2 pec per deed per day or 1 pec per deed per week/month... Given MA is hesitant to release this information and is busy working on core systems and monetization, it might be fair to suggest the payout is extremely low.
If the payout is indeed extremely low MA risk wiping millions of peds from the EU economy hence MA are withholding information from shareholders. Given the payout system is going to be one of the last things to be developed this tells us a lot about how MA wishes to treat the people who funded this endeavour in the first place.
I don't want to see compet shelved but I do want to see MA to tell us the monthly revenue.
Sure; it is a worry.
Although what gives me some comfort, is that MA do "create" an action to make it work.
Take AUD they were not doing particularly well until MA tried two things. First they put the event spawn in there, then they put Nanites in there for those upgrades. Both of which helps AUD stay afloat, and they did drop for a while below 50 ped before all that happened (the original price).
Now lets think about Compet.
It's fair to assume that some plyers would refresh their forest fights to get enough coins to enable upgrades.
Probably even more so now that the highest 2 forest fights pay 13k or 14K coins per fight.
Shields are potentially be a good revenue stream, even if each player just deposits $20 for diamonds to covers shields for a few months.
The game was designed for high turnover of players, we don't know if we're talking 100's or 1000's of players.
We don't know the net turn rate either, or the longevity of players.
Maybe players pay to complete early timers on upgrades, it's seems expensive way to upgrade but it's possible.
There's been quite a few limited pets, to use up diamonds.
Part of the problem might have been players farming raids to stock up on diamonds, before MA limited that by adding timers. So a lot of existing players might be holding onto big stacks. I didn't personally think of that before MA changed it..lol.
I don't think the majority of revenue is from the Arena, yet, even if MA probably thought it could be.
But the guy who got the top loot recently was using premium Arena battles to win that ped, so who knows. Was it a PR stunt?
Like you say; is revenue poor, or are MA just terrible at communication. All I know is uncertainty is becoming a concern.
Even if MA want to delay it, 'some' simple feedback could mitigate some concerns. Are they happy with turn rate, is it growing? Are there any positives regarding number of players? Just something.......I think if MA are in a position to help hold the deed price at 100, at least that gives us an opportunity to offload some if we wanted too, without feeling additional pain.
It doesn't help of course that EU has a dedicated bunch of opportunists pushing the price lower with auction orders, and capitalising on deed sale mistakes.
There's an argument I guess, that MA didn't make us invest, although I think that's somewhat lame. They asked us within a 'game' to invest, help us help them. I wouldn't call it typical investment on that basis.
Anyway revenue is what ever MA want to call revenue. Doesn't mean it's deposits, could be diamonds burned.
Still hanging in there.