Feedback on v1.5 - Trinkets

miles
Posts: 61
Joined: Thu Dec 08, 2016 10:49 pm

Re: Feedback on v1.5 - Trinkets

Postby miles » Thu Sep 28, 2017 3:02 pm

Trinket Buff Balance

The biggest balancing issue with Trinkets is the BUFF DAMAGE buff - in particular the Multiplier applied with additional buffs. There are different ways to address this - cap Buff damage at level equal to Direct damage, reduce the multiplier for each buff, or have the multiplier get smaller for each additional buff. You could instead have negative buffs offset positive buffs, and/or not apply buffs gained on the current attack. Each of these ideas offers ways to bring the power of the Buff Damage buff into line with others.

It's fun, but it's ridiculous, and leads to more hopeless battles than anything else.

Peace, Miles (aka Stanley)
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Dithart|ComPet
Posts: 75
Joined: Mon Sep 25, 2017 8:33 am

Re: Feedback on v1.5 - Trinkets

Postby Dithart|ComPet » Thu Sep 28, 2017 3:21 pm

Yes, we are looking into doing something with buff damage.

It will surely be nerfed in some way, so don't build all your pets around it :))
Particularly, 99% that the buff applied the same turn as attack will not add to the damage.

Capping it at direct damage might be not a bad idea too, but IDK yet :)
Dithart,
ComPet Game Development Team.
Merlin
Posts: 222
Joined: Thu Jul 28, 2016 9:42 pm

Re: Feedback on v1.5 - Trinkets

Postby Merlin » Thu Sep 28, 2017 4:47 pm

Dithart|ComPet wrote:Yes, we are looking into doing something with buff damage.

It will surely be nerfed in some way, so don't build all your pets around it :))
Particularly, 99% that the buff applied the same turn as attack will not add to the damage.

Capping it at direct damage might be not a bad idea too, but IDK yet :)


The issue with buff damage is that the added damage isnt calculated accurately - the 'buff damage' applied actually contains the (normal/critdamage+buffdamage) (listed as damage) + ((normal/critdamage+buffdamage) + buffdamage) (listed as buffdamage) -> this means you get way more damage then intended - eg. a manabomb crit with 40% buff damage while having 3 buffs will give you a hit for close to 600dmg total in a single round - having the initiative also seems to be considered as a buff for the calculation which can make fights very short and purely luckbased. I have fought dozends of battles against other pets were each of us was able to kill the other one in 2 rounds and it came purely down to who got lucky with having the initiative.

Please consider introducing other trinket types that allow damageprotection through shields/etc. as a counterstrategy to buff damage - currently there is no realiable countertrinket as all of them only offer a chance of their effect not a guarantee like buff damage does.
miles
Posts: 61
Joined: Thu Dec 08, 2016 10:49 pm

Re: Feedback on v1.5 - Trinkets

Postby miles » Thu Sep 28, 2017 6:26 pm

Dithart|ComPet wrote:...
It will surely be nerfed in some way, so don't build all your pets around it :))
...

Yes, that much was obvious almost immediately ;)

Thanks for the prompt and open responses, it encourages thoughtful feedback.

Peace, Miles
Mayhem
Posts: 155
Joined: Thu Jul 13, 2017 12:50 am

Re: Feedback on v1.5 - Trinkets

Postby Mayhem » Sat Sep 30, 2017 3:39 pm

i agree buff damage is crazy atm, NOT THE DAMAGE....

Buff damage SHOULD be %Chance based and not 100% as it is today, lets say like 7,5%-10% for each ring making it 30%-40% to proc the dmg buff.
If this was to happen you would stand a much much better chance of a "fair" fight and not getting one shotted like a furball.


any toughts?

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