A lot of formulas have been simplified, especially since last VU with the Tier-1 trinket bonuses changed from +% to +"

*X*", but still thought other XLS addicts might like to share/learn this info

**(CP Team, this includes you also ).**If anyone has corrections to any of my logic - PLEASE post reply w/ info - That has never ever happened before in my life but you won't hurt my feelings

**PET STATS (GENERAL):**

**HEALTH, MOJO, FEROCITY, ENDURANCE:**

*This table shows how much of a skill each type of pet will gain per 1 skill point used at level-up:

CLASS HP … FER … END … MOJ

BAL … 3 … 2.5 … 1.5 … 2.0

AGR … 2 … 3.5 … 1.0 … 1.5

DEF … 3 … 1.0 … 2.0 … 2.0

ATT … 2 … 1.5 … 1.0 … 3.5

*Their related calculations (trinkets, etc) are all obvious since bonuses are no longer +%.

*Yet I am still undecided as to whether this is a good thing.. I sorta liked the idea of utilizing certain trinkets based on their +% bonuses... ie; I would try to match a +10% health bonus with highest HP pets.. so same trinket might give me a "real" bonus value of 5hp when used on a 50hp pet (55 total hp) but could give me 20hp (220 total) if used on a 200hp pet.*

**STAMINA:**

**Most of my math skills are at least adequate (for 5th grade) so I was amazed to stumble on this equation after only about five attempts of trial-and-error.. it seems to be 100% accurate on the surface at least for my own stable's population which threatens the fire marshall's maximum occupancy safety permit:*

=(TBL_PETLIST[[#This Row],[ENDURANCE]]+15)*0.25 ---- OR --- ((Endurance +15) x 0.25))

However if a pet should have less than its starting 15pts of Endurance this formula would not be accurate

**MP REG/RESTORE MANA/REGENERATE MANA:**

***I'm 99.475% certain that Regenerate Mana (MP Reg) is simply 10% of your Mojo value.. but wouldn't surprise me if it turns out to be 9.98742322%**

**BATTLE STATS:**

**MANA REGEN:***(See

*MP Reg*)

**RESISTANCE CHANCE:**

**(UNKNOWN)..*

**INIT CHANCE:**

**(UNKNOWN)..*

**CRIT CHANCE:**

**(UNKNOWN)..*

**I'm guessing some of these are a bit more difficult to calculate, as, for example,*

*YOUR Ferocity value

*plus any trinket Ferocity bonuses

*YOUR trinket INITIATIVE bonuses

*OPPONENT'S Ferocity value

*plus any OPPONENT'S trinket INITIATIVE bonuses

**Init Chance**value displayed on your pet's "battle mode" information pop-up window is likely calculated using some/all of the following values:*YOUR Ferocity value

*plus any trinket Ferocity bonuses

*YOUR trinket INITIATIVE bonuses

*OPPONENT'S Ferocity value

*plus any OPPONENT'S trinket INITIATIVE bonuses

**TRINKET STAT MODIFIERS:**

**COMMON:**

**(OBVIOUS).*

**UNCOMMON:**

**REGENERATION (HP):**

**So far I've only seen these two variations (first % is assuming max trinket level):*

5% chance to restore 10% of total HP

10% chance to restore 5% of total HP

**RESTORE MANA:**

**Up to 25% chance to restore 1mp on your turn -unsure if additional rings stack horizontal or vertical... ie; If equipped, 4x trinkets that each give max 25% bonus -- what is result:*

A) 100% chance of regenerating 1 mp every round.

B) 25% chance of regenerating 4 mp every round.

C) It's too complicated for you, Treb.

A) 100% chance of regenerating 1 mp every round.

B) 25% chance of regenerating 4 mp every round.

C) It's too complicated for you, Treb.

**CRIT. DAMAGE:**

**(UNKNOWN)..*

**STAMINA:***Increases your pet's total stamina by this amount.

**RARE:**

**MAX MANA:***Increases your pet's total mana bar in battle by this amount.

**INITIATIVE:**

**(UNKNOWN)..*

**EPIC:**

**LIFE STEAL:***% chance of recovering health in the amount of damage dealt to opponent (variables apply).

**BUFF DAMAGE:**

**(UNCERTAIN BUT TOO HIGH)..*

**INCREASED DAMAGE:**

**(UNKNOWN)..*

**STAMINA PENALTY:**

**Is this even working now? ;p**with Love,*

-Treb .. the brainhugger

-Treb .. the brainhugger

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